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Her real-life friends chimed in, helping her make podcasts (dubbed Pacthecasts) and manage the fan groups.
Though many wanted to know more, she only revealed her face in drawings.
As she said during a 2010 Q&A session on Deviant Art: “[I] just made sim dates, posted them one by one on deviant ART, people faved them and my stuff tends to come up when you type in ‘sim dates for girls’ on Google.” Though she opened up about her age, her favorite color, and her preference for coffee, Pacthesis never revealed her full name.
Keeping personal details close to the vest was common during the nascent days of social media, when signing up for a service did not require using a full name.
The mechanics were simple: Talk to characters to progress through their dialogue and reach their happy ending.
The games shamelessly indulged in girlish fantasies. “I wonder why Pacthesis’ games are always making me go ･*:｡゜萌。*(＊´∀`＊).*ぇﾟ*･｡・so much.